It was a packed house, just not the usual crowd for a think tank event.
But last week in London, an unusual evening of theater and discussion about artificial intelligence and the future of conflict brought together more than 200 people, including actors and art students, military and civilian government officials, tech and defense industry, among others.
The event, “Staging the Future: Artificial Intelligence and Conflict,” was put on by the Atlantic Council and the Royal United Services Institute, in partnership with Central St. Martins and the Platform Theatre. There are myriad efforts underway currently to better understand, and prepare for, a future in which computers and other machines can operate with human-like reasoned judgments and individual initiative but many of these reports or conferences overlook the crucial questions of the human element. As theater is inherently an analog – and live — activity, it focuses the audience’s attention on the actors on stage.
Read more at The Art of the Future Project website.
Throughout my reading life, I’ve picked books for lots of reasons. I can remember going to Tower Books in Seattle when I was in elementary school and perusing the sci-fi section, discovering David Drake’s Hammer’s Slammers on the strength of its cover art alone. I did that a lot. Other times, I’ve had books recommended to me with heartfelt conviction, like when a former Navy SEAL first told me about Gates of Fire and the work of Steven Pressfield. More recently, the suggestion to read the novel Room came during a conversation on how I could get better at character development while speaking with Ken Liu, a writer whose prose and translation—and work ethic—are indomitable.
Today there is growing acceptance that fiction belongs on military reading lists, and it is leading to some outstanding suggestions. A great novel or short story (particularly sci-fi) pushes us to confront our assumptions, helps us understand other perspectives, and stokes our imagination in ways that nonfiction cannot. In particular, dystopian sci-fi stories have their place on these lists for their cautionary value in an era when technology’s downsides can sometimes only be revealed after calamity. Terrible times often produce the most memorable heroes.
These are among my favorite fiction titles that I’ve read (or re-read as in the case of The Profession) recently. As a package, these books complement each other for their exploration of everything from human migration and trafficking to political collapse to narco superpowers to private armies. Plus, they all have great covers.
Read more at West Point’s Modern War Institute War Books column.
Peruse the shelves at any bookstore and one section sure to be well stocked is for books on writing. There are notable titles, from rule books such as Elements of Style to the inspirational and craft-oriented Naming the World, that are well suited to equipping writers with the tools to put their words on a page as effectively as possible.
There are other types of writing books, though, that pull back the curtain of what it is like to write professionally. Stephen King’s On Writing: A Memoir of the Craft is one that stands out, and so is Ray Bradbury’s Zen in the Art of Writing endure as being entertaining and useful.
Add to the list two more worthy reads. These recent autobiographical books hew to the “show, don’t tell” adage and reveal the stories behind their authors’ lives: Steven Pressfield’s The Knowledge and John le Carré’s The Pigeon Tunnel. While these books are rooted in the past, their value to future-minded writers is in understanding the importance of personal stories in creating inspiring characters and credible settings perched on the knife edge between fact and fiction. This is perhaps even more important in tales that can be easily overrun with technology and fantasy.
Read more at the Art of the Future Project website.
Over the last 15 years, the idea of “killer robots” has morphed from science fiction to reality, with unmanned systems now a common feature in post–9/11 conflict zones. Just about everyone fighting the multi-sided war in Iraq and Syria, for instance, has used drones, from the US and Russia to the Syrian government and Hezbollah to the Islamic State.
As robots have become more commonplace on the battlefield, fear has grown that they may be on their way to becoming too independent, too intelligent, and too autonomous, able to do more and more on their own without being steered from afar by human control or restriction.
Read more of my essay with P.W. Singer at VICE News.
If Secretary of Defense Ash Carter did a Google search for who would make the biggest splash as the head of the Pentagon’s new innovation panel from Silicon Valley, he couldn’t have gotten a better answer than the executive chairman of the eponymous search engine’s parent company, Eric Schmidt. The move announced at the RSA cyber security confab in San Francisco makes clear to the Beltway the military is serious about closing its innovation gap with the commercial sector by reestablishing ties to the Bay Area’s tech heartland.
Yet if the Defense Department’s innovation scouts get too focused on the corridor between San Francisco and San Jose, they risk missing out on existing or nascent technologies from America’s other innovation hubs.
Read more at National Defense magazine.
Gaming website Gamasutra shed some light on Tom Clancy’s The Division development and how Ubisoft used a strategy-game oriented studio it acquired, Massive, along with its existing studio capabilities to strike the right balance in developing the game’s look and feel.
One of the most telling, and important, quotes from the article is from a Massive executive describing how the Ubisoft team built and organized the development process. It has applications for any creative project where disparate skillsets need to be aligned toward a common objective: “What are you really passionate about? And, be blunt, where do you think you’re better than us? Because that’s what we want you to do on this project. What would you like to own?”
Read more at the Art of Future Warfare website.
With one eye on the sentry (literally, one eye), Snake looks for an opening to sneak past the Russian spetsnaz commando. Rather than fight his way into the military outpost in a valley in 1980s Afghanistan, the hero of the video game Metal Gear Solid V: The Phantom Pain needs to be guided carefully and thoughtfully into and out of trouble. That’s in part because the game requires thinking about keeping the eye patch-wearing character alive throughout each mission while not losing tabs on the burgeoning private military company they run based off of an oil rig complex in the Seychelles.
Read more at the Art of Future Warfare website.