The Art Of Future Warfare: Megacities

Comic books. Think tanks. A match made in …

Check out the latest contest from the Art of Future Warfare project at the Atlantic Council that will explore the future of urban combat.

The Atlantic Council Art of Future Warfare project’s latest crowd-sourced contest seeks original graphic novel scenes and panels, illustrations and images depicting urban conflict and combat in one of the world’s growing number of megacities during the 2040s and 2050s.

Max Brooks, the best-selling author of World War Z: An Oral History of the Zombie War and the Harlem Hellfighters graphic novel, will help select the contest winner.

Current Challenge | The Art of Future Warfare.

Superpowers, Parkour And Pupil Power

Some notebook highlights from my first SXSW Interactive…

Seeing curiosity as a superpower: You all have a superpower — your curiosity, said Hollywood mega producer Brian Grazier.

Making virtual reality an active, not passive, technology with eye-tracking in Fove’s VR goggles.

Exploring the duality of unmanned aerial vehicle technology: Meeting digital humanitarians like Patrick Meier.

Think of design like parkour: Paola Antonelli, director of the Museum of Modern Art in New York, who riffed on design theory and revealed she once had her heart set on becoming an astronaut.

Thinking the unthinkable: My panel with Peter W. Singer and Dave Anthony, Zero Day: What Will Be The Weapons Of World War Three?, brought a different perspective to the event and broached a subject a lot of people don’t regularly consider — but should in the tech and creative community. “While I sincerely hope that we never need to serious contemplate these questions, but it was a refreshing break from the standard SX content,” wrote an executive from The Royals, an ad agency. Indeed, that was one of our aims. ExtremeTech also covered the talk, noting the tradeoffs advanced nations face with their military and strategic reliance on technology.